Ubisoft Toronto is still actively developing its remake of Tom Clancy's Splinter Cell, and the project is expected to arrive in 2027, according to GameGPU. The game is being rebuilt from the ground up for PlayStation 5, Xbox Series X|S, and PC rather than receiving a visual touch-up.
GameGPU reports that the title has not been paused or cancelled at any stage, despite long publisher silence and the recent shelving of several experimental third-party projects that had fueled online speculation about its fate. The remake, which centers on the return of protagonist Sam Fisher, is positioned among Ubisoft's major fall and winter releases for next year.
Why it matters
The report lands at a moment when questions about the project's status had gone largely unanswered. GameGPU notes that the gap between announcements and the cancellation of other experimental efforts had led some observers to conclude the remake was quietly dead. Word that development continues — and that a release window now exists — reframes the title as a live priority for the French publisher rather than a lingering rumor.
The remake also carries weight as a test of how a classic stealth franchise translates to current hardware. According to GameGPU, the goal is not nostalgia for its own sake but a modern rebuild that keeps the series' tactical identity intact, filling what the outlet describes as an underserved space for uncompromising tactical action on modern platforms.
A rebuild on the Snowdrop engine, not a remaster
GameGPU describes the project as a full reworking of the 2002 original built on Ubisoft's Snowdrop graphics engine, not a simple remaster of existing assets. That technical base, the outlet reports, allows the team to implement near-photorealistic dynamic lighting, realistic shadow calculation, ray tracing, and destructible physical objects — elements the report ties directly to the series' classic hide-and-seek mechanics, where light and shadow determine whether a player is seen.
The level structure is being reorganized around contemporary design standards, according to GameGPU, while the recognizable stealth indicators, the option to complete missions without lethal force, the range of gadgets, and the deliberate pace of tactical play are being retained. The report frames this as a balance: modernize the framework without discarding what made the original distinctive.
Enemy AI and a return to the series' roots
GameGPU reports that the developers have placed particular emphasis on enemy artificial intelligence, working to make opponents respond more believably to noise, broken light fixtures, and the disappearance of their colleagues. In practical terms, that means guards react to disturbances in their environment rather than following fixed, predictable routines — a shift that affects how players plan routes and manage mistakes.
The remake also steps away from open-world design, according to the report, choosing instead to concentrate on focused, tightly paced espionage operations. GameGPU presents this as a return to the franchise's foundations and as a signal of the publisher's intent to revive a core intellectual property for current-generation consoles.
What to watch next: official confirmation from Ubisoft on the release window, and whether the publisher shares footage or a firmer date as the reported 2027 launch approaches.





