Grand Theft Auto 6 has built a digital preorder lead over recent blockbuster releases that is difficult to put into perspective, according to an analysis by the analytics firm Sensor Tower reported by GamesIndustry.biz. As of October 13, the firm estimates the game has been preordered 6.08 million times in the United States, a figure it values at roughly $594 million in revenue.
The comparison is drawn against some of the largest AAA titles of the past six years, including Call of Duty: Modern Warfare 2, Diablo 4, Hogwarts Legacy and Marvel's Spider-Man 2. At the equivalent distance from launch, GTA 6 sits 148% ahead of Modern Warfare 2, which itself was a major commercial success.
Why it matters
Modern Warfare 2, released in 2022, more than doubled Diablo 4's preorder tally at 45 days out and posted Call of Duty's biggest opening weekend at the time with $800 million. Black Ops 6 later overtook it as the franchise's largest launch in 2024, though that title was also the first Call of Duty to arrive on Game Pass on its release day. In other words, the benchmark GTA 6 is being measured against is not an average performer but one of the strongest recent launches in the medium.
If Sensor Tower's estimate holds, GTA 6 is tracking toward what GamesIndustry.biz describes as the biggest launch in the industry's history. That framing has been building for some time: earlier this year, the outlet surveyed a group of analysts on first-year sales expectations, and their projections ranged from 30 million units to more than 50 million.
What the preorder numbers show
Sensor Tower's figures break down in ways that say as much about buying behaviour as about raw demand. PlayStation accounts for 74% of preorders, with Xbox taking the remaining 26%. The overwhelming majority of buyers have chosen the $100 ultimate edition rather than a standard version, suggesting that a large share of the early audience is committed enough to pay a premium before reviews or final impressions exist.
Two caveats matter when reading the data. First, the analysis covers digital preorders in the United States only, so it says nothing about physical copies or about demand in other markets. Second, preorders are an indicator of intent rather than a guarantee of final sales, and the gap between the two can widen or narrow considerably depending on how a game is received at launch.
Even with those limits, the scale of the early commitment is notable. A single title generating an estimated $594 million in US digital preorders before release is a figure that would be a strong full launch for most franchises.
A release surrounded by its own news cycle
The preorder data arrives amid an unusually dense stretch of GTA 6 coverage. Car and Driver reported that a new trailer for the game will be available to watch a month ahead of release. Pitchfork reported that Justice composed the score. Digital Foundry published an analysis of the launch trailer examining whether a long-standing technical issue had been addressed, and PCMag ran a comparison of every PlayStation and Xbox console ahead of the game's arrival.
That volume of coverage around trailers, music and hardware suitability is itself a signal of the title's position in the market. Most releases generate discussion in the weeks before launch; GTA 6 is generating dedicated reporting on its soundtrack composer and on which console a player should own.
The benchmark problem
For publishers and analysts, the more interesting question may be what the GTA 6 comparison does to expectations elsewhere. Sensor Tower's method places a single title so far ahead of recent record holders that the usual reference points for a successful launch start to look modest. Modern Warfare 2's opening weekend, an $800 million figure that was a franchise best at the time, becomes a baseline that GTA 6 is measured against rather than a ceiling.
GamesIndustry.biz notes that the firm's comparison set was chosen from among the biggest hits of the last six years, which makes the 148% gap a comparison against winners rather than against the market average. Whether that gap narrows as launch approaches, or whether late preorders accelerate further, will be one of the more closely watched data points in the run-up to release.
What to watch next: whether Sensor Tower updates its estimate as launch nears, and whether the PlayStation-Xbox split and the dominance of the ultimate edition hold as more buyers commit.





